A downloadable game for Windows and macOS

Trapped in an ancient alien temple full of hostile robots, your goal is to build turrets to defend the drill that offers your only chance of escaping the temple. Can you escape before time runs out?

Originally developed for the 3to1 Games February game jam, Semi-Wormhole blends the popular tower defense and first person genres to provide a unique gameplay experience.

Developers: 

- Lucas Culligan 

- Max Julian 

- Benjamin Arent

- Joseph JorDan

- Jacques Plante

- Riley Webber

- Brian Bunce

- Aiden Rupe

- Evan Bluhm

- Benjamin Bezjak Jr.

- Jeremy Van Treeck

- Ian Sobiech

- Elijah Lawson

- Max Coto

- Alec Smeltzer

Download

Download
SemiWormhole.app.zip (macOS) 196 MB
Download
SemiWormhole.exe (Windows) 141 kB

Comments

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At this state the game is barely playable. I hardly ever had a challenge but never managed to beat the game because I never had enough fuel for the drill. This can largely be attributed to the AI navigation not working properly, sometimes AI just get stuck on eachother and can't move, and while you can go to spawn and kill them it takes too much time and too much fuel to win. I did not feel like I was failing because my strategy was bad, I was failing because the enemies weren't dying fast enough.

Good work everyone! The game turned out well! 

I especially liked the environment art. It was simple, but very effective. The Enemies were cute, I like. I would've liked to see more work done on the UI, most of it was the default font. 

The gameplay is good in concept, but lacked in execution. I found that I hardly used the turrets, and I never found out what two of them do. There's no visual feedback when you fuel the turrets, so I found myself wasting a lot of time holding E. 

I'm sure you're aware of this, but the AI navigation is busted at one point, so the challenge is significantly reduced. Also, I survived 10 minutes, but when the timer ran out, it said that the temple collapsed and I died. Why? Whaddididooo???

One more thing: make sure to package in shipping mode next time! That will get rid of the debug text in the top left.